Enki&Co. A blog for our Eorzean adventures

29Sep/10Off

New Adventurer – Enki Oro

So after playing retail of Collector's Edition for quite a while I must say that I'm pretty happy with FinalFantasy XIV. Maybe it's because I had no big expectations, or because I am really enjoying the armoury system but I'm having lots of fun. My very first day online was on Friday, but I didn't really get to play until Saturday. Ever since then I've been doing levequests with Hrist, Miranda and Triton. My current level is listed on the sidebar, Physical level 15 (I'm having a hard time spending my points), Conjurer 11, Thaumaturge 7. My Disciple of the Hand classes are Carpenter, currently at rank 9 and Alchemist, at rank 8. I'm having lots of fun doing levequests with the guys (and dying to Dodos) as well as crafting on my own time.

After having leveled a bit and doing some storyline (started the second Quest), as well as crafting a bit, Miranda was kind enough to bring me all around the world, getting me some Aetherytes that will surely help in the long run (they already do now). We visited Ul'Dah, where I realised that I should equip my Collector's Edition item, the Onion Helm.

We then took the ferry to Limsa Lominsa (A SIGHT FOR ME SORE EYES) and once Hrist logged on, we decided to do some levequests, Rank 10 ones. This helped me easily rank up, specially on cures. Sadly they have toned down the skill you can win through normal curing (not talking about the exploit), so I guess this will make leveling Disciples of Magic even harder. Oh well. You see these cute moles in the pictures down below? Don't trust them! Their AoE is nasty and they're merciless.

As we kept playing, Triton was still updating his patch, as well as installing his game. His Collector's Edition arrived at my place, but I just gave him his codes so he could play early, since he's coming this Friday to pick it up (among other things, of course!). It felt great to see him online, just sucks he didn't get to enjoy it, since we did leves that were too high for him. I'm sure he'll enjoy it much more once he can play at home, calm and safe! He's thinking of leveling Gladiator, which will be good for our group, granted we're all much flexible in that department.

Finally, I was doing some crafting for Miranda, helping him make some dyes for his craft (Leatherwork). Sucks that I didn't succeed in making Lineseed Oil, but I'm glad I could help him with the dyes. As you can see, we've already founded a crafting school, with Ms. Hrist being the mean and strict teacher! Aiaiaiaiiii!

10Sep/10Off

Surfing the Mage Wave – Leveling (CON/THM)

Because that's what I've been up to, leveling like mad! So far I'm loving the battle system, specially now that I know how the Battle Regimes work. I managed to reach Conjurer (CON) rank 8, which opens up to Repose and Shock Spikes. The first one is a spell that costs 3 Action Points and according to the description it inmobilizes the target on the spot if that target is standing still at the moment of casting. Shock Spikes, just like FFXI's one covers the target in an electric armor, making enemies that hit you be harmed with electric damage and having the chance of them receiving the additional status ailment known as stun. So far on Conjurer I'm equiping: Tranquility, Fire, Blizzard, Cure, Stoneskin and Shock Spikes. So far this set is really good, allows me to be offensive while still maintaining some defensive background, specially with Cure, in case I get lower than 200 HP. Soon I'll be rank 10 which will open up to rank 10 guildleves, at Camp Emerald Moss. That's where the upcoming levequests are and once I hit rank 20, it'll be time for Camp Tranquil. I'm not sure if during retail I'll be leveling in these places (as Triton pointed out, we might be a bit tired of the forest-theme by then) but it's good to know that we have many leveling options.As far as Thaumaturge (THM) goes, since I had money saved up from "Color of Sin" I decided to buy a Weathered Scepter in order to play around with Thaumaturge. Already in closed beta I could try it out and much to my surprise I loved mixing the abilities. I'm really liking this system and it allows many combinations which will branch out into different gaming playstyles. Because of this, once Conjurer is around rank 6 (Stoneskin), you can equip your Thaumaturge with it and at least have some safety while using Phantom dart. Today on my own I managed to get it to rank 5 and I've realised Thaumaturgy has some really cool spells! The latest one I've learned about is Sacrifice which uses 10 MP and 42 HP and allows you to restore the HP of a specific target as well as giving them the HP regen status effect. That, along with the upcoming spellsĀ  like Poison (6), Gravity (8) and Slow (8) will come into a very nice asset for both offensive and defensive/support Disciple of Magic. Currently my Thaumaturge is equiped with: Banish, Scourge, Cure and Stoneskin. Honestly, I can't wait to finally be able to get my release character because that'll mean this leveling will be worth something, but I guess this is good for practice so that I can learn better and faster once the Collector's Edition comes out.